What is the history of UX design?
In the 90’s as a graduate student at Stanford, BJ Fogg ran the first-ever series of experiments to discover how computers could change people’s attitudes and behaviors. The idea behind Fogg’s work is that computers can be designed so that they influence the behavior of the people who use them. This is called “User Experience” (UX) or “User Interface” (UI). Around the same time, Google was discovering if they analyzed search history, they could help with spelling errors in searches as they continued to explore this data they realized it had surprising power to predict things about us.
What’s the impact of these design tricks?
Design tricks are used to keep people on their devices for as long as possible so tech companies can collect user data that they can sell to third-party companies for profit. It’s a big part of how companies make their money. However, these tricks aren’t just keeping us glued to our devices; they can also heavily influence our thoughts and ideas about ourselves and the way we see the world around us. This can be especially true for younger people who have grown up having so much access to information with social media.
SOURCES
Teens and Mental Health: How Girls Really Feel About Social Media
This report from Common Sense Media shares key findings and data around the impact of social media on the mental health of teens.
Teens and social media: Key findings from Pew Research Center surveys
This article from the Pew Research Center summarizes findings from a teen and parent survey around social media usage and thoughts on the impact it has on their lives.
Dark patterns, the tricks websites use to make you say yes, explained
This article from Vox explores how user design and ‘dark patterns’ can manipulate the behaviors and choices that users make on websites and social media apps.
Psychologists speak out against tech companies that use “persuasive design” to lure in kids
In this interview from Vox, a psychologist speaks about the dangers and persuasive technology that apps and games have on kids.
Why We Can’t Just Pick a Movie
This article and video from Digital Media Literacy explains the choice paralysis that occurs when we have an abundance of choices when using our apps and technology and fall into scroll rabbit hole rather than making a singular decision.